2010
05.05
05.05
I’ve had to use this at work recently, andIi decided to revamp an old mel script I had been using before. I figured I would share it up for others to use.
I’ve had to use this at work recently, andIi decided to revamp an old mel script I had been using before. I figured I would share it up for others to use.
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I don’t know if you know this already, but Maya 2011 now comes with this functionality out-of-the-box with Constrain >> Point on Poly, which behaves exactly like Rivet (i.e. UV information).
Yeah, this is an older script that I converted as an example for some students.