2009
08.03
08.03
Nathan Horne
2701 MacArthur Boulevard, apt #413
Lewisville, Texas, 75067
Phone: 940-231-3846
Temujin2887@gmail.com
www.nathanhorne.com
Skills:
Fully proficient with: Python, MEL, and the Maya API
Skilled with rigging, and skinning/weighting
Knowledge of: C++, Java
Very strong problem solving and troubleshooting skills
In-depth understanding of game engines and skeletal animation systems
Job history:
Terminal Reality Inc (March 2007 – present)
Ghostbusters the Video Game (Xbox 360/Playstation 3/PC)
Create and maintain character rigs and skinning
Establish and maintain a character content pipeline
Design tools for animation and modeling teams
Create distribution system for pipeline and art tools
Support both animation and modeling teams on a daily basis
Ghostbuster the Video Game (PSP)
Assist programming with rig and animation related tasks
Unannounced project (Xbox 360)
Same responsibilities as Ghostbusters
Education:
Full Sail Real World Education | Winter Park, FL: (2005 – 07)
Associate of Science Degree in Computer Animation, January 2007
Graduated class valedictorianNathan Horne
- 2701 MacArthur Boulevard, apt #413
- Lewisville, Texas, 75067
- Phone: 940-231-3846
- Temujin2887@gmail.com
- www.nathanhorne.com
Skills:
- Fully proficient with: Python, MEL, and the Maya API
- Skilled with rigging, and skinning/weighting
- Knowledge of: C++, Java
- Very strong problem solving and troubleshooting skills
- In-depth understanding of game engines and skeletal animation systems
- Knowledge and experience with several animation midleware packages: Motionbuilder, FaceFx, some use of Endorphin.
Job history:
- Terminal Reality Inc (March 2007 – present)
- Ghostbusters the Video Game (Xbox 360/Playstation 3/PC)
- Create and maintain character rigs and skinning
- Establish and maintain a character content pipeline
- Design tools for animation and modeling teams
- Create distribution system for pipeline and art tools
- Support both animation and modeling teams on a daily basis
- Ghostbuster the Video Game (PSP)
- Assist programming with rig and animation related tasks
- Unannounced project (Xbox 360)
- Create and maintain character rigs and skinning
- Establish and maintain a character content pipeline
- Design tools for animation and modeling teams
- Create distribution system for pipeline and art tools
- Design High quality Qt and PyQt based UI’s for pipeline and engine related tools.
- Support a team of Animators, Environment artists, and Character artists with all technical and trouble shooting related tasks on a daily basis.
- Ghostbusters the Video Game (Xbox 360/Playstation 3/PC)
Education:
- Full Sail Real World Education | Winter Park, FL: (2005 – 07)
- Associate of Science Degree in Computer Animation, January 2007
- Graduated class valedictorian
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