2009
08.03

Resume

Nathan Horne
2701 MacArthur Boulevard, apt #413
Lewisville, Texas, 75067
Phone: 940-231-3846
Temujin2887@gmail.com
www.nathanhorne.com
Skills:
Fully proficient with: Python, MEL, and the Maya API
Skilled with rigging, and skinning/weighting
Knowledge of: C++, Java
Very strong problem solving and troubleshooting skills
In-depth understanding of game engines and skeletal animation systems
Job history:
Terminal Reality Inc (March 2007 – present)
Ghostbusters the Video Game (Xbox 360/Playstation 3/PC)
Create and maintain character rigs and skinning
Establish and maintain a character content pipeline
Design tools for animation and modeling teams
Create distribution system for pipeline and art tools
Support both animation and modeling teams on a daily basis
Ghostbuster the Video Game (PSP)
Assist programming with rig and animation related tasks
Unannounced project (Xbox 360)
Same responsibilities as Ghostbusters
Education:
Full Sail Real World Education | Winter Park, FL: (2005 – 07)
Associate of Science Degree in Computer Animation, January 2007
Graduated class valedictorianNathan Horne
  • 2701 MacArthur Boulevard, apt #413
  • Lewisville, Texas, 75067
  • Phone: 940-231-3846
  • Temujin2887@gmail.com
  • www.nathanhorne.com

Skills:

  • Fully proficient with: Python, MEL, and the Maya API
  • Skilled with rigging, and skinning/weighting
  • Knowledge of: C++, Java
  • Very strong problem solving and troubleshooting skills
  • In-depth understanding of game engines and skeletal animation systems
  • Knowledge and experience with several animation midleware packages: Motionbuilder, FaceFx, some use of Endorphin.

Job history:

  • Terminal Reality Inc (March 2007 – present)
    • Ghostbusters the Video Game (Xbox 360/Playstation 3/PC)
      • Create and maintain character rigs and skinning
      • Establish and maintain a character content pipeline
      • Design tools for animation and modeling teams
      • Create distribution system for pipeline and art tools
      • Support both animation and modeling teams on a daily basis
    • Ghostbuster the Video Game (PSP)
      • Assist programming with rig and animation related tasks
    • Unannounced project (Xbox 360)
      • Create and maintain character rigs and skinning
      • Establish and maintain a character content pipeline
      • Design tools for animation and modeling teams
      • Create distribution system for pipeline and art tools
      • Design High quality Qt and PyQt based UI’s for pipeline and engine related tools.
      • Support a team of Animators, Environment artists, and Character artists with all technical and trouble shooting related tasks on a daily basis.

Education:

  • Full Sail Real World Education | Winter Park, FL: (2005 – 07)
    • Associate of Science Degree in Computer Animation, January 2007
    • Graduated class valedictorian

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